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白金游戏正与自行发行的低预算游戏调情

白金游戏,开发人员,meta变
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白金游戏正与自行发行的低预算游戏调情

Platinum Games正在着眼于较小的自发布游戏。

在一个 最近对Game Informer的采访,白金游戏(Platinum Games)的制作人兼开发主管Atsushi Inaba对该公司作了详尽的讲话’到2018年及以后的未来和战略。如果你’作为白金迷,采访绝对值得一读。

What is particularly surprising and interesting to hear though is that Inaba apparently sees the company going in the direction of self-publishing, and emulating something resembling an 独立游戏-like structure for some of its future games. Saying that they are “对自我发布和自己命名的想法越来越感兴趣。”

尽管他提到自我发布,但他没有’不想称呼他的想法“indie” exactly. Although it would be technically independent, since yeah they would be independently making games, the term 独立游戏 is a bit nebulous, as it generally brings to mind a very small group of people working on something that is super low-budget.  Instead, he envisions something larger, around 20 people that have freedom to work on a game that they want to make, and that fits in with Platinum Games brand, but isn’预算超过1000万美元的巨额作品。

最后一部分特别重要,因为稻叶(Inaba)补充说,’不会做任何像“公主服装制作游戏之类的”因为这不是人们从白金游戏中想要的。

Psh,为自己说话吧稻叶!一世’都是为了个人。

对于稻叶’s full thoughts, 查看Game Informer的完整访谈.

 

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